A Sunday Night Adventurer's Guild Game
DM'd by Chris

Sunday, October 6, 2013

Anticipation

by Floyd Fiftynames, Licensed Bard

So it was that Lothar and company found themselves in an isolated village in the days leading up to the Empowering, and they decided to stay in this hamlet to celebrate the important religious festival with the community. Herein, they met Amel, the local priest. Amel, as fate would have it, was an old friend and schoolmate of Father Fhaerris, the former pastor of Oakshadow. Although Amel was wary at first of the Band of the Red Oak, he quickly became a friend to the group, and from him, they gained a deeper understanding of Salem's old mentor vis a vis stories of his youth. Amel had even visited Oakshadow, and had met the parents of Lothar, Riordan, and Ajanni.

That night, while on watch, Lothar and Elke heard noises, and Lothar spied a figure sneaking into the church. The barbarian woke up Lioto (he did not want to rouse his spellcasting brethren without necessity), and the two of them pursued the figure, encountering him in front of the church altar, but through clever subterfuge and magic, the figure escaped capture. Lothar and Lioto alerted Amel, and brought in Salem and Riordan for consultation that morning, whereupon they discovered that the figure had placed an Arcane Mark on the altar, with a message to whomever it was intended for that the town was to be sacked, and no survivors should be left.

It didn't take long for the party to realize what this was all about - everything about the doings here reminded them of the night of the Becoming in Oakshadow, when everything changed for our heroes. The meaning of the mark was unmistakable - it signaled a return of the Order of the Night, or the so-called "Beak Men."

Lothar did his best to steel himself, and consider the situation with his head and not his heart. Riordan put it more eloquently, but Lothar agreed heartily - the first whiff of an opportunity for revenge made him very hungry. It would be important to put that energy to sensible use, and the first item on the agenda involved evacuating the townspeople - no easy feat, but the combined efforts of Amel and the party convinced them that their lives were in danger. Amel himself felt responsible for this development (Amel and Fhaerris shared certain philosophies when it came to religion), and decided he would stay behind and fight with the party.

Salem took the opportunity to go into the church and pray to Regius for guidance, and his prayers were answered with the gift of a dozen solars to help with both the evacuation of the townspeople (providing guidance and protection), and to aid in the terrible combat that was to follow. The gift provided Salem with much needed renewed optimism, and the group began to prepare themselves for battle in a little more than a day's time.

FF

Sunday, September 29, 2013

Wherein Lothar Reinterprets His Exploits, Then Battles a Thunderstorm

by Floyd Fiftynames, Licensed Bard

Lothar and his friends handily dispatched two units of the Army of God, an extremist sect of fundamentalists spreading their particular form of Regianism throughout the badlands. One hundred and fifty men in total. 

Most of them conscripts. 

After turning the captain in to Corwin Janus, and discussing with him the level of their power and expertise, Lothar, Riordan, Lioto, and Salem spent considerable time discussing the moral aspect of their combat tactics in situations such as these. As Lothar saw it, there was an easy way, and a right way of doing things, especially when the majority of the firepower brought against you is comprised of men torn from their homes and forced to take up arms, a certain amount of respect for the innocent is called for.

Fortunately, the same rules do not apply to monstrous magical storm energies that attack you in the middle of the night. In this case, the enemy was not so much handily dispatched as it was a fair match that the party was fortunate to get the upper hand in.

FF

Sunday, September 1, 2013

Wherein Lothar Runs Afoul of a Hippie

by Floyd Fiftynames,
Licensed Bard

Above the church in the little town that Ajanni discovered that night, the symbol of Regius had been obscured with pitch, and Lothar was feeling the need to repay his faith for the generosity of revelation he had received in the presence of Raina and Father Fhaerris, so he took down the symbol, took it to the smithee, and brought it back cleaned and polished by his own hand. 

It was to his dismay then, to discover his efforts were not appreciated by Baldwin, the spiritual master and de facto leader of the town. The barbarian studied the visage of this man, his charming smile, his easy grace, but his wickedness was not in his features or his gait. It was in his hands, soft like a prince's - lacking evidence of a day's work. There were no scars, no callouses. There was hardly dirt beneath his fingernails. Whatever this man had, he had not come to it honestly. 

Still, our brawny hero felt this man deserved the benefit of the doubt, no matter how unsavory he was. He had seen Riordan adorn himself in finery through the power of magic, and so knew that things were not always just as they seemed. Even as he could sense the wickedness beneath, Lothar could not bring Baldwin low on mere suspicion. 

So when hard proof was presented, and the enormity of Baldwin's crimes made plain, Lothar thought he would take great satisfaction in destroying him. Unfortunately, it was not to be that day, and so it was that Lothar was introduced to an enemy of longer term.

FF

Friday, August 23, 2013

In Which Lothar Contemplates the Nature of Good and Evil

by Floyd Fiftynames,
Licensed Bard

The Band of the Red Oak made a pilgrimage to Raina's cottage, arriving on a clear and bright Spring afternoon. As the party descended into the swale where the edifice stood, however, thunderclouds gathered, and the visage of warrior angels appeared in the sky. Before the team could worry, however, a friendly face from the past appeared to assuage their fears. The spirit of Father Fhaerris made himself manifest to serve as an ambassador to the boys, explaining to them that the cloud spirits were envoys of protection from Regius himself. The presence of Fhaerris sent Lothar, Riordan, and Salem into a flurry of emotions, and after the shock wore off, they proceeded to ask their former village priest as many questions as they could think of, about the afterlife, about their path and destiny, and about the moral rectitude of some of the figures in their life. 

It was at this point that Fhaerris felt compelled to clarify the nature of good and evil in the universe, particularly as it pertained to the manner in which the two natures held sway over the souls of an individual.

For Lothar, religious issues were never at the forefront of his mind, as he tended to view church services as a pulpit for the moral authority, and our husky hero had a well-documented problem with authority. However, Fhaerris had a talent for de-emphasizing the "should" elements of church teaching, instead presenting moral problems and solutions as a path of discovery that each individual being could be free to make. 

It was particularly illuminating, therefore to Lothar, whose depth of insight was more substantial than some realized, to hear the good father present good and evil as a constant presence within the souls of all men (gnomes, halflings, dwarves, elves, orcs - what have you) at all times. Fhaerris' decision to focus this instruction on good and evil nature of churchmen such as Despoth and Vulpian was uniquely useful, as these were two men that could not be more disparate in the way that our heroes perceived them. Vulpian, whom they had spent a good deal of time talking with, fighting alongside - he was a fully formed man, while the party had spent time up until now seeing Despoth as either wholly good or evil, and not allowing him the room to be a well rounded person. 

Furthermore, for Lothar, the clarification allowed him to reflect upon himself, and see himself as a man whose soul was a continuous battlefield for the forces of good and evil. Lothar thought about all of the things he wanted to be - strong, right, fast, alive - but what it all eventually boiled down to at its essence is that he wanted to be good. Sometimes good could co-exsist with his desire for other things, but other times it could not, but the realization that good was his primary goal helped him, clarified his mind, and (he hoped) would inform his decision-making in the future. 

FF

Saturday, August 10, 2013

Running With the Devil

by Floyd Fiftynames, Licensed Bard

TWO beholders???

Actually, there were thirty, but Lothar and his friends only had to fight the two, who guarded the top of the auxiliary tower at River Bend. After dispatching the beasts in a room lined with mirrored walls, the team gave the summit a thorough once-over, and discovered the mirrors were hidden doors, revealing chambers where twenty-eight sleeping beholders waited in stasis. The abberations were quickly and quietly dispatched, and treasure was located and distributed.

Among the rewards, the Band of the Red Oak uncovered a journal, and it soon became clear from perusing its contents that the author was Virgil, the magician whom Vulpian had gone to visit during the group's visit to the Tantus Valley. So far as our heroes could reason, Riordan's new keep had, at one point, belonged to the realm's most fearsome wizard at some point. What importance this would have for the future remains to be seen, but for the time being, it had become clear that Virgil was a fellow the team needed to know more about.

The party, including new stone statue Emerson, made their way back to the keep proper, where they spent the next few weeks preparing for the arrival of River Bend's new citizenry. At last, soon after Early Spring began to show its face, some twelve hundred showed up at the keep, whereupon Riordan, Salem, Lioto, Ajanni, and Lothar began acclimating the pilgrims to their new homes. Riordan, Salem, and Ajanni held a conference of the magic users, and began the process of setting boundaries and policies for the practice of arcane and divine magic. Lothar met with Royce Whiteshield and started the process of training the miltia. Lioto and Demetian started a new monastery in earnest, and Ajanni worked with Simon and his son, as well as the dire wolves, to start a grove and create safe havens for local wildlife.

The settlers were now home; a new chapter was beginning for over a thousand of Westwich's citizens. For the Band of the Red Oak, a new chapter was about to begin as well, but it would be a chapter that was likely to take them far from River Bend, and far from their hometown of Oakshadow - physically, that is. In spirit, the memory of Oakshadow would factor heavily into their next adventure, especially the memories that came flooding back when our heroes tasted a familiar brew, which was now being imported from the north.

FF

Saturday, August 3, 2013

Return to Westwich

by Floyd Fiftynames,
Licensed Bard

After a chance reunion with Ajanni (who had found himself captured and taken to the Tantus Valley), the Band of the Red Oak escaped from Sector 6, with the help of Matthias and some of the recently freed spellcasters. Along the way, they stopped to put an end to the life of Stanislaus, the corrupt warden of the prison, who showed little remorse in his final moments for the treatment of his prisoners.

A small group of the imprisoned chose to remain with the group - notably, Xavier the Cleric, Ward the elderly Druid, Phillipi the Thief, Arthur the Construct, and Royce Whiteshield the Mercenary. This group returned to the Guild House in the holy city, which allowed Salem, Riordan, and Lioto to wrap up their business. Upon their return, Salem learned that Vulpian had returned to his office in secret upon the completion of his business, which may or may not have had to do with visiting a prisoner in the Tantus Valley who may or may not have borne a resemblance to my friend Virgil Deathbow. Salem then managed to wrap up his priestly studies (resurrecting the head of the Order of the Word should have been the ultimate Advance Placement test), and the group set out on a return trip to Westwich, vis a vis Godsport, where a serendipitous encounter with a shop-keep would later yield unexpected dividends.

The group sailed home to Aaronsport, whereupon a large number of the huddled masses accepted an opportunity to breathe a little more freely by joining a march from the capital city to the new principality Riordan had come into. The throng would end up being led by Royce, Simon the Elder, Simon the Lesser, and Ward, while the Band and their primary retinue (including Lothar's now half-orc sister Elke, reunited with him through his Deck of Many Things wish, and Riordan's new gentleman's gentleman Quelleth) rode out ahead. Stopping at Bardin's Keep, the group learned from the local Lord that Oakshadow had come under a recent haunting, so the group returned to their old home to exorcise it of the monstrous undead that now inhabited the area, going so far as to track down a lich that was responsible for the sudden surplus. The group set eyes for the first time upon Riordan's keep, met a few of its' citizens, including the caretaker, and proceeded onward to the Stein & Shield to retrieve Riordan's other recruits. Unfortunately, a long-dormant grudge match between the party and an assembly of supernatural lupines put a damper on the numbers the Bard was expecting. Suddenly aware that the lives of 900 pilgrims were at stake, the party realized that Vargas & Co. were a force to be reckoned with once more. 

Fortunately, Vargas and the party were able to work out their differences with diplomacy - the word fortunate being a term preferred by the author and not by our ostensible protagonist - but negotiations were tense, and some espionage on the part of the party was attempted as a security measure. Of course, not every team of diplomats has at their disposal a dark-skinned man who can turn into an eagle, so the Band of the Red Oak can be forgiven for using some of the more exotic instruments in their toolbox. 

Following up on another item on our heroes' increasingly lengthy to-do list, the party set out to reunite with Corwin Janus. Janus had been elusive ever since he disappeared from Anders' birthday celebration, and Salem had acquired a rapier in the Tantus Valley that allowed him to divine the location of individuals he had met, and from there the party had deduced that the soldier had returned to his outpost. En route to visiting him, they happened upon a man from the north, who happened to have appeared in Salem's dreams, and vice versa. This man was in search of one of his fellow countrymen, who was known as the Prophet, and Riordan, Salem, and the man had much to discuss, but for Lothar, things became interesting once a large band of riders showed up, calling themselves the Army of God, and claiming to answer to Fallon the White. They demanded that the man turn himself over to them, which the party naturally disagreed with, and a battle ensued, wherein the enemy was all but dispatched - their captain escaped, no doubt to tell the tale. After this point, the party parted ways with the man, feeling strongly that they would meet up with him again.

Finally arriving at the Outpost (Ajanni had gone out ahead to herald the party's arrival), the Band of the Red Oak met up with Corwin Janus and caught up on their various dealings in the time that had passed since they had last seen each other. Janus held out hope that our heroes would still serve his order as a special strike force, and listed a number of tasks that he needed to have accomplished. The party acquiesced, and agreed to begin working on these tasks as soon as Riordan's villagers had made it to their new home.

While awaiting the arrival of these villagers, the party took the opportunity to clear out the fallback tower connected to the keep, which was filled with all manner of monsters under the command of a beholder - and with the exception of Emerson's being turned to stone, it was going pretty well. But more on that later.

FF


Sunday, May 5, 2013

In Which Lothar Learns What an Illithid is

by Floyd Fiftynames,
Licensed Bard

While clearing out another crevice of Sector 6, Lothar, Riordan, and Phillip the Gnome discovered a breach in the wall, which led to a hidden, long forgotten passageway, and therein, they discovered an ancient dwelling belonging to a long-gone group of illithids, or mind flayers. Lothar was not aware of the existence of these creatures, but Riordan and Salem had come across information about them in the course of their research, and they filled him in on their appearance and ways. Lothar, who tried his best to be understanding of other creatures and forms who made their home upon the earth, couldn't help but feel uncomfortable by the thought of their existence, and the fact that he wasn't necessarily a prime target of their voracious appetites did little to abate his revulsion.

The dwelling had a chapel, and underneath the chapel was a cavern, which contained the skull of what had once been an enormous sort of illithid. Underneath the skull was a staff made of stone, which Riordan took for further study.

After searching the rest of the dwelling, the group encountered an envoy from Matthias, the leader of the prisoners, who offered the olive branch of peace. The party leadership found itself conflicted over how to handle Matthias' entreaty, as the group had sympathetic feelings for the prisoners, but found Matthias to be someone who could be very dangerous once he was fully empowered. They would not have to wait long to find out how, dangerous, though, as the anti-magic field permeating Sector 6 was soon lifted, and many of the prisoners were restored to their former state of power. Also, the party found a treasure trove of confiscated materials, which would likely be very useful to them in their future endeavors.

FF


Sunday, April 28, 2013

In Which Lothar Didn't Come to Prison to Make Friends, But He Does Anyway

by Floyd Fiftynames, Licensed Bard

The conditions in Sector 6 in the Prison of the Tantus Valley could at best be described as inhumane, and at worst, torture. As it had been explained to Lothar on multiple occasions, the prisoners kept in this lockup were among the worst the world had to offer - murderers, thieves, rapists, and somehow, worst of all, magicians. The powers that be overseeing the Regian faith put quite an emphasis on the evils of sorcery and wizardry, and they seemed to make little, if any distinction between mages, druids, and practitioners of holy - even healing - magic.

Lothar had not been raised to be disrespectful to men of the cloth, but his childhood friends, and dearest companions would be magicians in the eyes of the church, and he knew them well enough to know they were not evil, and it didn't make sense to him that the practice of sorcery could be inherently evil if it could be used in virtuous pursuit by good men such as he knew. Therefore, he could not condone the wholesale condemnation of these prisoners if their only crime was the unrepentant practice of magic.

And it was the magicians who received the worst punishment, who were subjected to the worst atrocities. Their hands bound, their mouths gagged, for what - the duration of their stay? And their sentences could be indefinite. In truth, few were likely to see release due to the intense psychological trauma they endured here, which made them all the more dangerous as criminals, and created a self-fulfilling prophecy for the authorities who locked them up in the first place.

One of the worst single examples the heroes encountered was a druid who had been locked in a concrete box, cut off from the natural world. This elderly fellow - Ward was his name - became the first of a small group of prisoners who offered to fight alongside the prisoners in exchange for their freedom (to an extent; Ward, due to his age, his physical frailty, and the amount of time he had been cut off from his abilities, left him unable to participate in combat). Xavier, a cleric, and Phillip, a Gnomish Thief, also joined up early.

It was too early to tell if these men would be honest and true, and worthy of their salvation. It was too early to tell if these three, or any of the others, would be long-term allies and friends. Nonetheless, it was more than Lothar would have expected the day he first set his eyes upon the Tantus Valley.

FF

Friday, March 29, 2013

In Which Lothar is Pushed to His Limits

by Floyd Fiftynames, Licensed Bard

While seeking Sir Corwin Janus near the Tantus Valley, Lothar and his friends, accompanied by Vulpian, the head of the Order of the Collar, were ambushed by a sextet of escaped prisoners, and were lucky to earn the victory (and probably would not have succeeded without the aid of a surprisingly spry and combat trained Vulpian). From this victory came several prizes for the party, including what for Lothar became known as his "magic stick that becomes a snake." Unfortunately, the price of victory was the deaths of Emerson and Demetian, the party torch-bearer and Lioto's ward, respectively. These two had, in their time with the group, grown to be loved and valued members of the family, and no one took their passing lightly, in particular Riordan and Lioto. Watching Lioto process the grief of Demetian's passing, Lothar was reminded once again of the pivotal night which had come to define his life. He empathized with Lioto as the monk turned the guilt inward toward himself, and Lothar vowed to shepherd him through this process, and hopefully bring him back to the understanding that one cannot prepare themselves for all of life's dangers, nor can we be accountable for the vile deeds of evil doers in this world. 

The ambush, coupled with news of the prison break, brought the party and Vulpian to the prison proper, where they met the warden, Stanislaus, a corpulent churchman who's ethics and very nature riled our heroes' righteous instincts. Fortunately, they managed to suppress those instincts long enough to attend to a task helping to contain the break, a breach in the sixth sector of the prison. To get there, they accompanied Smith, a young employee of the facility gifted with an eidetic memory, which proved necessary as the prison at Tantus Valley was constructed as a maze, deliberately confusing those who wished to seek escape. Of the group, only Lothar managed to denote a course out should Smith abandon them or fall in the course of action. 

Within the sector, none of the magic the party had collected would function properly due to powerful wards set up around the area (the result of keeping so many wizards and sorcerers here, no doubt). Along with a team of guards, the group acted as a task force, taking down two cells of escaped inmates. While the first one proved fruitless, the second yielded a prisoner who surrendered, and was so intent on proving worthy of his release that he agreed to help our heroes navigate the passages of the sector.

The second battle also brought Lothar face to face with an ogre of considerable might, and our warrior once again found himself sectioning off a powerful combatant from the rest of his party to give the group proper what he believed to be better odds of success. Much like the fight against the escaped wizards, Lothar ultimately prevailed, but found himself pushed to the brink. This caused him to rethink his combat strategy somewhat. The experience of the stadium had done wonders for the barbarian's confidence, but had shifted him out of a party dynamic way of thinking. Eventually, it would catch up with him, and would likely cost him his life if he wasn't careful. 

Fortunately, that day was not today, as the rest of the group, seeing the state Lothar was in after his encounter with the ogre, agreed to fall back for rest and recuperation, before coming back with a renewed effort to secure the area.

FF

Saturday, March 2, 2013

Under the Tomb

by Floyd Fiftynames, Licensed Bard

Some heroes have an innate understanding of their narrative - yours truly is such a one, and Lothar's friend Riordan could be counted among those as well, but it wasn't the strong suit of our brawny protagonist. He was happy to leave the direction of his party's exploits to Riordan, Salem, and Lioto, while he fulfilled his role to the best of his ability. 

Of course, I'm speaking in trends here more than hard and fast absolutes - there were a handful of exceptions to the rule, and the Order of the Night was definitely one of those exceptions. Until recently, Lothar had not even known who they were, but after Salem showed him the etching in the book of the robed men in beak masks, an association was forged that would not have to be re-emphasized. It had been hard to adhere to the doctrine of patience which the group had instituted back at the beginning of their travels, but Lothar understood the necessity, especially when he thought back to what he was like, and what he knew of combat and the kinds of magic and evils in the world back then - there was not merely a difference in the level of power between the Order of the Night and the villagers in Oakshadow the night they were brutally slaughtered, there was a chasm as wide and as bottomless as the one he had grown up so near. 

Today, however, he knew that this chasm, while not exactly closed, was growing smaller, maybe even within jumping distance for the Band of the Red Oak. While this might not have been the correct time to hunt them down, the time was ripe to begin uncovering their origins and methodologies, to being the study of the enemy that would ultimately lead to Lothar's retribution, and their downfall.

As the group investigated further, at the library and archives of the Ubus, then in the private library of the Order of the Collar, they came upon the opportunity to visit the tomb of the last sanctioned head of the Order of the Night. They of course acted upon this opportunity, and were amazed to discover a secret passageway which led below the cathedral, and into a secret chamber filled with summoning circles within holding cells, which Salem and Riordan believed were designed to contact supernatural dimensions where horrible, evil beings dwelled - beings who delighted in the punishment and suffering of wicked souls. After passing through several rooms, they found themselves directly under the High Revelator's seat, where an ongoing, unclosed portal to Hell itself existed. After quickly dispatching a small devil, Salem blocked the portal by shaping the stone around it.

The party was prevented from further investigation by the beginning of the birthday festivities for the High Revelator, Anders, but the knowledge of this portal's existence, and its placement within the cathedral, left the band suspicious, and on alert for signs of trouble.

FF

Sunday, February 24, 2013

Lothar, Champion of the People

by Floyd Fiftynames, Licensed Bard

At first, Lothar thought the Ubus Regia would be kind of dull, a place for him to wait while Salem, Riordan, and Lioto attended to business related to their advancement and overall betterment.

Then, he found the stadium.

Lothar couldn't resist - he signed up for a morning battle. He wasn't sure what to expect in his first go-round, these being professional fighters and all, and he didn't have any of the fancy, trusty equipment he'd picked up in his earlier adventures, but he was pleasantly surprised that he won his first match pretty handily. After seeing the ease with which he dispatched his opponent, he was quickly bumped up in the bracket by the stadium management.

When he managed to beat his next opponent - that is, opponents, as they pitted him against a pair of fighters, the surprise began to outpace his delight. Lothar wasn't uncomfortable with attention, but he could sense in the crowd an excitement at seeing a total newcomer burst onto the scene.

Don't get too big too quickly, he thought, It can only lead to trouble.

Lothar was quickly bracketed into the final round of the day. When fight time came, he faced his strongest challenge, but he still won (throwing the fight wasn't in his nature), and the crowd went nuts. Attention came from gamblers, agents, and women - and made our young hero decide to lay low for a little while.

FF

Tuesday, January 8, 2013

Prestige Classes by Order:

Order of the Sword:
Shadow Striker
Holy Liberator
Knight of the Chalice
War Priest
Cavalier

Order of the Word:
Evangelist
Church Inquisitor
Sacred Exorcist
War Priest
War Chanter

Order of the Shield:
Dwarven Defender (Dwarf not a pre-req)
Templar
Knight Protector

Order of the Collar:
Bounty Hunter
Shadow Spy
Church Inquisitor
Consecrated Harrier
Sacred Exorcist
Invisible Blade
Justicar

Order of the Sun:
Sacred Fist
Kensai
Tattooed Monk

Order of the Cloth:
Hospitaler
Regian Healer: This is a class I have developed.  If you are interested, I can give you the specifics.  Basically it is a 3 level prestige class that maximizes ones healing abilities.


Sunday, January 6, 2013

Orthiniel's History of Westwich


35,000  Years Ago
Farming is developed
Neo-Humanian Period

33,000  Years Ago
First City is established on Eswich - Kaytuk
Neo-Humanian Period

32,500  Years Ago
First form of government is established by Nueallians.  Pyllos is named first King of Nueallia.  Kingdom of first men.  Created half dragons.
Neo-Humanian Period

32,500 - 31,750  Years Ago
Nueallian Expansion.  Several tribes destroyed.  Nueallian holdings reach almost all of East Westwich.
Nueallion Period

31,750 - 30,000  Years Ago
Relative Peace
Nueallion Period

30,000 - 29,400  Years Ago
The Blood War.  Nueallian holdings liquidated and Royality is killed
Nueallion Period

29,400  Years Ago
The Kingdoms of Kin are Established.  Divided by Race.
Kinnean Period

28,950  Years Ago
The Race Wars.  Kingdoms begin trying to increase territory, and predjuidce spreads
Kinnean Period

28,950  Years Ago
Valko the Wise negotiates an end to the race wars and Westwich is divided into 5 Kingdoms.
Pentant Age

28,400  Years Ago
Luben the Dark sends emmisaries to eswich to find the population decimated.
Pentant Age

28,200  Years Ago
First Wave of Giant Invasion
Pentant Age

28,200 - 27,500  Years Ago
The Giant Wars
Age of Giants

27,500  Years Ago
Grigor the Fearless Establishes the Empire of the Giant.  Spans all of Eswich and 75% of Westwich.
Age of Giants

27,500 - 24,000  Years Ago
The Age of Giants.  Humanoids are used as food or slaves.  Art, Science, and the pursuit of knowledge are stagnant.
Age of Giants

24,000  Years Ago
Suresh the Vile dies without an heir.  Several battles are fought to find a new king.  The world is in anarchy.
Age of Giants

23,500  Years Ago
The Dark Riders come up from the Hindlands and use powerful magic to restore order.
Age of Magic

23,450  Years Ago
Dawn of the Age of Magic.  Wizards divide continents, and rule as overlords.
Age of Magic

23,000  Years Ago
Marwin the Gold defeats Ladner Winterwand
Age of Magic

23,000  Years Ago
The tribes of Frost retaliate and destroy the Golden Realm
Age of Magic

22,950  Years Ago
Jodoc Balearon Establish a kingdom in old Golden Realm.  Beginning of Balearon Dynasty.
Balearon Period

22,900 - 22, 700  Years Ago
Extensive commerce between Balearon people and the tribes of Eswich
Balearon Period

22,800 - 21,900  Years Ago
Height of Balearon Civilization.  City States are ruled by the Kings of Balear.  Focus on art and philosophy
Balearon Period

21,900  Years Ago
Morcant tribes invade Balearon Empire from the North
Balearon Period

21,900 - 21,400  Years Ago
Dark Ages of Balearon history. Morcants destroy most Balearon cities and strongholds
Balearon Period

21,400  Years Ago
The Balearon Revolt.  Balearon kings agree to alliance with the Ithiel people to overthrow the Morcants
Balearon Period

21, 395  Years Ago
Ignus Balearon weds Princess Sava of the Ithiel tribes.  Beginning of Baliel Empire
Balielian Period

21,385 - 21,000  Years Ago
Baliel Expansion
Balielian Period

21,200  Years Ago
Sauescalem Founded
Balielian Period

5,000  Years Ago
Aydin Sa'lin's, having grown his tribe to 50,000 reclaim Saeuscalem from nature and begins the Aydinian Kingdom.
Aydinian Period

5,000  Years Ago
First written records found.
Aydinian Period

4,850  Years Ago
Aydin's Great Grandson, Ahmet Omer sends armies to reclaim Westwich.
Aydinian Period

4,850 - 4,000  Years Ago
The Reclaimation
Aydinian Period

4,700  Years Ago
Miletus writes the History of our people: an account of Aydinian people.
Aydinian Period

4,000  Years Ago
Nevin Morres declares himself ruler of all lands and water known to man, and the steward of creation
Aydinian Period

3,975  Years Ago
Nevin Dies and his son Teodor inherits the title.
Late Aydinian Period

3,975 - 3,200  Years Ago
The battles of maddness.  No suitable heir can hold the Aydinian Empire together, and bloodshed and coups are rampant.
Age of Maddness

3,200  Years Ago
Godafrid Yuorduc Claims the throne and relinquishes all but what is now Rilen's Field and Brilen's Wood.  Calls it the Kingdom of Westwich
Classical Period

3100 Years Ago
Several smaller kingdoms form in the West and call themselves "The Duchies"
Classical Period

3,000  Years Ago
Corgon's come to power in Eswich. Corgon Republic
Classical Period

2,800  Years Ago
Fydor The Noble splits his Kingdom between his sons, Brilen and Rilen
Classical Period

2,780  Years Ago
First War of the Twins
Age of the Twins

2,750  Years Ago
Second War of the Twins
Age of the Twins

2,745  Years Ago
Brilen brokers allegience with Corgon's to help defeat his brother.
Age of the Twins

2,700 Years Ago
Rilen and Brilen kill each other on the field of battle.
Age of the Twins

2,500  Years Ago
Beginning of the Corgon Empire in Eswich.  Radulf Corgon joins all of southern Eswich.
The Corgon Empire

2,000 Years Ago
First Ridge War
The Corgon Empire

1,992 Years Ago
Corvin the Just brokers peace with Indirum
The Corgon Empire

1,100 Years Ago
Cagan the Ruthless becomes Emperor
The Corgon Empire

1,000 - 30 AR
Second Ridge War
The Corgon Empire