A Sunday Night Adventurer's Guild Game
DM'd by Chris

Monday, November 26, 2012

List of Current Living NPC's

I thought it might be helpful to have a current list of living NPC's that you have encountered.  This list is not exhaustive, but it should cover all of the major NPC's you have met.

Darsan - Head of the Adventurer's Guild in Ashvale
Eldor - Key of Brilen's Wood
Harion - Master of Arms for Axewith Keep in Rilen's Field
Akor - Capt. of the Guard for Bardin's Keep
Bertok - Priest at Bardin's Keep
Galdarond - Scout Master at Bardin's Keep
Sir Bardin - Protector of Southwest Westwich
Brias and Myrna - Dwarven Farmer and his wife met in Brilen's Wood
Ceridwen - Head of the Band of the Unclaimed
Dydoc - Key of Rilen's Field
Halfred IV - King of Rilen's Field
Pyrion Greywind - Capt. of Royal Guard at Errond's Port
Darlowl - Ranger that works out of the Stein and Shield
Elena Moondagger - Owner of the Stein and Shield and veteran of the Savage Wars
Anders the Blessed - Current High Revelator
Vargas - Werewolf Lord from the Abbey of the Moon
Sir Corwin Janice - Head of Regian Forces on Westwich
Arkip - Halfling Thief met outside of Summerkeep
Eliphilet - Elderly Duke outside of Errond's Port
Capt. Stone - Head of Eliphliet's guard
Major Ross - Riodrin's factor at the Stein and Shield
Fromor - Priest in Summerkeep
Elfred - Lothar's Uncle and Royal Messenger
Simon the Elder - Stable Master/Retired Druid in Errond's Port
Simon the Lesser - Ajani's apprentice
Emerson - Party torch bearer
Rahu the Hunter - Name given by Unclaimed Men
Curu -Centaur met at The Stein and Shield
Rogers Wesley - Member of the Adventurer's Guild in Ashvale


I am sure I have forgotten some, so please feel free to add to this list.

Monday, November 12, 2012

The Curse of the Enormous Blessing

By Floyd Fiftynames,
Licensed Bard

Two wishes.

Fuck.

As a heroic, ass-kicking force to be reckoned with, Lothar was coming along nicely. As a wise and emotionally stable, fully-developed human person, however, he still had a ways to go.

As Riordan had recently explained to him, drawing from a Deck of Many Things was a lot like playing Regian Roulette. There were very good outcomes, and there were very bad outcomes. Having elected to draw three cards was a foolish recklessness that Salem could scarcely stand to watch, and he told the barbarian as much, and in a combination of words that Lothar understood and didn't in equal measure. But Lothar had been on a bit of a hot streak, lately - he's slain a dragon skeleton with his magic helmet and escaped a cave-in, to boot, and now, here they were, in the cave dwelling of an immortal, talking four-foot snow monkey, and so our young hero had every right (in his mind) to feel like he was on the right end of good fortune after a painful and scary year. And so it was that he declared to draw three cards from the deck.

And, as is afforded by the legends of the deck, Lothar drew three positive results. Those who bore witness - Riordan, Emerson, Salem, and Soljus - were amazed, and Lothar himself felt such an exhilaration that he had to sit down for a moment, just to take stock of what had happened. As he did, he finally allowed his mind to catch up with him to what had been happening over the last week or so.

Just a few days prior, he was as far away from home as he had ever been, and then suddenly, he was so much farther than that - so far that Ashvale, Sea Salem, and all of the other places the party had been and were headed seemed like neighboring cities by comparison. By Soljus' admission, the group had fought their way out of that cavern of undead monsters and ended up on the side of a mountain in the Kingdom of the Maw, which was thousands of miles away from where Lothar had been born, and, if Lothar could understand the long-form patterns of human civilization and movement (he didn't), maybe a hundred generations removed from his closest living relative.

And that's when it hit him. See, Lothar had drawn three positive cards. The first had improved his skills, combat prowess, and other attributes in such a way as if he had spent many months in adventureous combat. The second gifted him with the ability to avoid an unforseen catastrophe at some point in the future. But the third card granted him two wishes.

Thankfully, Riordan was able to provide some explanation. The wishes granted to Lothar were those of a type that employed arcane magic, and therefore, had their limits, but one thing a wish could be used for was to revive a person who had died. The process, as Lothar understood it, took exactly two wishes for each person who was to be revived.

The realization filled Lothar's psyche with the notion of a terrible choice - should he choose to, Lothar could bring one of his family members back from the dead, and soon, his mind was racing with the concept of what could be done in this situation, and more dreadfully, what should be done. Who would be afforded this honor? Furthermore, would it be considered an honor? Lothar believed strongly in the goodness of his father, his grandmother, and his siblings - surely they would be enjoying heaven's rewards right now, and would they want to come back to such a world that took it's toll on them so terribly? And if he should reconcile that bringing one of his beloved back to life would be welcomed by the individual, who would it be? How could he choose between them? Just entertaining the idea filled him with tremendous guilt as he devised reasons for their elimination from the running - his father and his grandmother had lived full and complete lives compared to his brothers and his sister, and he could not imagine his brother would welcome the idea of returning to a world in which everything he loved - his betrothed, the family business - were destroyed as well. And so it fell to Georg and Elke, and in consideration of them, Lothar felt beyond his capabilities as he tried to consider the merits of each. Elke had been taken out of this world with only ten years of life lived. She displayed so much promise and potential, and she seemed very deserving of a chance a full life in the world. And then there was Georg - just an infant. Who knows what he would have grown up to become? And here was where Lothar's lack of wisdom made him feel very inadequate. Was it wrong for Lothar to favor Elke in this matter only because the task of raising an infant baby was something Lothar was wholly unprepared to do?

In the midst of it all, Lothar turned his attentions back to the deck. As he stared at it, he contemplated the nature of fortune, both good and bad. Was their really such a thing? Or was circumstance and opportunity merely a tool to be used in what manner the canny individual saw fit? Certainly these wishes could be seen as a boon, but to what end? All it would gain Lothar is something he wanted. The easiness of it all would not make him a better person, and he could already sense the growing envy of his peers as they realized what he possessed, and he feared they would secretly want it for themselves, and think ill of him for having something they desired. And for everything that the wish could afford him, he knew he would spend the rest of his life thinking about all the things it couldn't.

Three good results. Well played, Deck of Many Things. Well played.

FF